• Overview of digital learning
    • Learning design
    • Digital literacies
    • Coding
    • PLNs
    • PLEs
    • E-portfolios
    • Digital safety & wellness
  • Tools for digital learning
    • Web 1.0 learning
      • Drills
      • E-books
      • Gamification
      • LMSs
      • Quizzes
      • Webquests
      • Websites
    • Web 2.0 learning
      • Blogs
      • Chat & messaging
      • Data visualisation
      • Digital storytelling
      • Discussion boards
      • Folksonomies
      • Gaming
      • LMSs
      • Microblogging
      • Podcasting
      • Polling
      • RSS
      • Search engines
      • Social networking
      • Social sharing
      • Videos
      • VoIP
      • Websites
      • Wikis
    • Web 3.0 learning
      • Semantic web
        • Generative AI
        • Search engines
      • Geospatial web
        • Augmented reality
        • Gaming
        • Virtual reality
        • Virtual worlds
    • Mobile learning
      • Apps
      • Augmented reality
      • Chat & messaging
      • Digital storytelling
      • E-books
      • Gaming
      • Geosocial networking
      • Multimedia recording
      • Polling
      • QR codes
      • Virtual reality
  • Keeping up with digital learning
    • E-language tag cloud
    • E-language conference blog
    • Conferences to attend
    • Journals to consult
    • Publications on digital learning
    • Publications on mobile learning
    • Blogs to follow
    • Feeds to follow
  • About Mark Pegrum
    • Biodata
    • Courses & seminars
    • Publications
    • Papers & presentations
    • Grants
    • Supervision
    • Interviews
    • Contact me
Mark PegrumMark Pegrum
  • Overview of digital learning
    • Learning design
    • Digital literacies
    • Coding
    • PLNs
    • PLEs
    • E-portfolios
    • Digital safety & wellness
  • Tools for digital learning
    • Web 1.0 learning
      • Drills
      • E-books
      • Gamification
      • LMSs
      • Quizzes
      • Webquests
      • Websites
    • Web 2.0 learning
      • Blogs
      • Chat & messaging
      • Data visualisation
      • Digital storytelling
      • Discussion boards
      • Folksonomies
      • Gaming
      • LMSs
      • Microblogging
      • Podcasting
      • Polling
      • RSS
      • Search engines
      • Social networking
      • Social sharing
      • Videos
      • VoIP
      • Websites
      • Wikis
    • Web 3.0 learning
      • Semantic web
        • Generative AI
        • Search engines
      • Geospatial web
        • Augmented reality
        • Gaming
        • Virtual reality
        • Virtual worlds
    • Mobile learning
      • Apps
      • Augmented reality
      • Chat & messaging
      • Digital storytelling
      • E-books
      • Gaming
      • Geosocial networking
      • Multimedia recording
      • Polling
      • QR codes
      • Virtual reality
  • Keeping up with digital learning
    • E-language tag cloud
    • E-language conference blog
    • Conferences to attend
    • Journals to consult
    • Publications on digital learning
    • Publications on mobile learning
    • Blogs to follow
    • Feeds to follow
  • About Mark Pegrum
    • Biodata
    • Courses & seminars
    • Publications
    • Papers & presentations
    • Grants
    • Supervision
    • Interviews
    • Contact me

Tools for digital learning

Home Tools for digital learning

World map

What you’ll find in this section of the website

In this section, you’ll find an overview of the evolution of digital learning from web 1.0 through web 2.0 to web 3.0 (including the concept of the geospatial web along with augmented reality and virtual reality, and the concept of the semantic web along with generative AI), as well as mobile learning (which overlaps to some extent with the above topics).

Under each of the four major phases – web 1.0, web 2.0, web 3.0 and mobile learning – there are succinct accounts of the associated digital tools and techniques. The page about each tool/technique typically contains an overview of the relationship of the tool/technique to the relevant phase or phases of web-enabled learning and mobile learning, followed by details such as what the tool/technique is used for; why it is relevant to education; examples of educational uses; where it can be found or set up; particular implications for mobile learning; variations on and extensions of the basic tool/technique; and any significant risks which should be considered.

Last update: February 2026.

Mark Pegrum

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  • AI literacy to the fore October 7, 2025
    XXIIIrd International CALL Conference Brisbane, Australia 3-5 October, 2025 As expected, the International CALL Conference had a strong focus on integrating generative AI effectively into education, entailing the need for both educators and students to develop their AI literacy. Given the conference theme of Inclusive CALL, many papers also discussed the ambivalent role played by genAI […]

Last updated 2026 · Content may be reused under CC BY 4.0 Licence except as indicated. Homepage image used under licence from Shutterstock (2017). Section title page images used under licence from iStock (2017).

 

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