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Mark PegrumMark Pegrum
  • Overview of digital learning
    • Learning design
    • Digital literacies
    • Coding
    • PLNs
    • PLEs
    • E-portfolios
    • Digital safety & wellness
  • Tools for digital learning
    • Web 1.0 learning
      • Drills
      • E-books
      • Gamification
      • LMSs
      • Quizzes
      • Webquests
      • Websites
    • Web 2.0 learning
      • Blogs
      • Chat & messaging
      • Data visualisation
      • Digital storytelling
      • Discussion boards
      • Folksonomies
      • Gaming
      • LMSs
      • Microblogging
      • Podcasting
      • Polling
      • RSS
      • Search engines
      • Social networking
      • Social sharing
      • Videos
      • VoIP
      • Websites
      • Wikis
    • Web 3.0 learning
      • Semantic web
        • Generative AI
        • Search engines
      • Geospatial web
        • Augmented reality
        • Gaming
        • Virtual reality
        • Virtual worlds
    • Mobile learning
      • Apps
      • Augmented reality
      • Chat & messaging
      • Digital storytelling
      • E-books
      • Gaming
      • Geosocial networking
      • Multimedia recording
      • Polling
      • QR codes
      • Virtual reality
  • Keeping up with digital learning
    • E-language tag cloud
    • E-language conference blog
    • Conferences to attend
    • Journals to consult
    • Publications on digital learning
    • Publications on mobile learning
    • Blogs to follow
    • Feeds to follow
  • About Mark Pegrum
    • Biodata
    • Courses & seminars
    • Publications
    • Papers & presentations
    • Grants
    • Supervision
    • Interviews
    • Contact me

Geospatial web

Home Tools for digital learningGeospatial web
The future of extended reality, claymation style

DALLE-3 image created by Mark Pegrum (2024) via Microsoft Copilot, using the prompt ‘The future of extended reality, claymation style’

Within the section of the Digital Learning website focused on web 3.0 learning, this subsection focuses on the geospatial web. It covers concepts on the web 2.0/web 3.0/mobile borderline, such as augmented reality, virtual reality, virtual worlds and gaming.

Last update: February 2026.

Mark Pegrum

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  • AI literacy to the fore October 7, 2025
    XXIIIrd International CALL Conference Brisbane, Australia 3-5 October, 2025 As expected, the International CALL Conference had a strong focus on integrating generative AI effectively into education, entailing the need for both educators and students to develop their AI literacy. Given the conference theme of Inclusive CALL, many papers also discussed the ambivalent role played by genAI […]

Last updated 2026 · Content may be reused under CC BY 4.0 Licence except as indicated. Homepage image used under licence from Shutterstock (2017). Section title page images used under licence from iStock (2017).

 

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